European equipment
(01-27-2008)

European equipment

European equipment is also split into four areas: weapons, shields, body protectors, and accessories. Interracial armor is exchangable, but a European character cannot use Chinese equipment and vice versa. European body protection is very similar to that of Chinese body protection. It consists of Light armor, Heavy Armor, and Robes. Also, European characters can not just equip any armor their level (like Chinese). In order to wear Heavy Armor they need a Warrior class, to wear Light Armor they need a Warrior, Cleric or Rogue class, and to wear Robes they need a Warlock, Cleric, Wizard or Bard class.

  • Weapons: There are nine types of weapons:
    • One-hand sword: Physical (strength) based weapon, one-handed weapon.
    • Two-hand sword: Physical based weapon, two-handed weapon.
    • Crossbow: Physical based weapon, two-handed weapon, ranged.
    • Daggers: Physical based weapon, dual wield weapon.
    • Dual Axe: Physical based weapon, dual wield weapon.
    • Cleric Rod: Magical (intelligence) based weapon, one-hand weapon.
    • Warlock Rod: Magical based weapon, one-hand weapon.
    • Harp: Magical based weapon, two-hand weapon.
    • Staff: Magical based weapon, two-hand weapon.
  • Shields: Shields can be equipped if the character uses a one-handed weapon. They increase defense and give the character a chance to block attacks, chance to block depends on the block ratio (abbreviated "BR"). Blocking a attack completely ignores the damage it would have done otherwise. The European Warrior class can attack with a shield, but it's primary function remains defense.
  • Protector: There are three classes of "Protector" (name for body protection), defense compared to Chinese Protector equipment is identical:
    • Heavy Armor: High physical but low magical defense, no bonusses, can be mixed with Light Armor.
    • Light Armor: Medium physical and magical defense, 10% higher movement speed, 10% lower mp consumption, can be mixed with Armor.
    • Robes: A high magical but low physical defense, 20% higher movement speed, 20% lower mp consumption, cannot be mixed.
Accessories: In addition to clothing, characters can also wear accessories such as rings, necklaces, and earrings, these absorb a certain percentage of damage based on the level and statistics of the accesory.

 

 

 

 

 

 

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