European class masteries
(01-27-2008)

European class masteries

  • Melee Class: Warrior & Rogue
    • Warrior: Can increase ones HP, defense, detect stealth, can taunt mobs, and can give others defensive buffs.
      • One hand sword: The unique ability to attack with a shield, knockback, reasonably fast attacks and medium damage.
      • Two hand sword: Can knockdown, has the strongest warrior attack, swing attacks, attacks rather slow but deals high damage.
      • Dual Axe: Can stun, the fastest attacker with the lowest damage, has mostly spins and chains.
    • Rogue: Can stealth, poison ones weapons, detect stealth, manipulate their appearance and look like monsters or other characters.
      • Daggers: Has increased damage when attacking out of stealth, can increase their damage at the cost of defense, has several chains and powerfull blows.
      • Crossbow: Comes with great range, can increase their damage at the cost of physical defense and hp, has the biggest range ingame and can knockback, knockdown and deliver huge blows.
  • Caster Class: Wizard & Warlock
    • Wizard: Can increase damage at the cost of HP.
      • Earth: Has great area attacks, can lock a target in place, and has the ability to absorp physical damage.
      • Cold: Can freeze or frostbite the enemy with huge area attacks, has the option to mana drain, and can make himself and the party invisible.
      • Fire: Has the highest damage, can do a flamethrower, meteor and can set traps.
      • Lightning: Has a area knockback attack, can cause fear to the enemy and can teleport.
    • Warlock: Warlock is the debuffer class, they can lower just about anything on their enemy and completely disable him and still deal good damage.
  • Buff Class: Bard & Cleric
    • Bard: They can restore mana, speed the entire party, increase either physical or magical absorption, lock targets in place, confuse monsters, deal reasonable damage, and when 2 or more Bards are present they can give the highest increase ingame in physical damage, magical damage, healing received or mana consumed.
Cleric: The healer class, they have the strongest magical attack ingame and can deal absolute damage (ignores targets defense), they can heal the party, make their defense and statistics better and ressurect fallen allies.

 

 

 

 

 

 

 

 

 

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